I AM DOING SOMETHING HERE

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email: anthony@...


Making:
Games.

Following:
As Above
Lost Garden
Grand Text Auto
Blankenship

I have done it.

Today = milestone in dev. The first table-top testing with actual demo cards. There were some exciting moments (like the thief taking down a troll by sneaking up on him while he stomped on the dead fighter’s corpse) and some not-so-exciting moments (like trudging through an initiative system that is awful and in need of serious work). But overall, I think we may actually have something workable here.

Going to go back to streamlining things and bringing more definition to the vague parts. Flanking/Stalking/Infiltration, I’m looking at you.

Edit: Streamlining. Huge chunks of fat coming right off the frame. This feels really good, as I have a set of definite goals to work toward as opposed to my typical sort of work where I try to herd a bajillion ideas onto one spreadsheet with no idea what I will do with them when they get there.

Simplified Initiative considerably and working on getting less monsters on the board at once. Its not interesting to fight with 6 goblins that cant hit the broad side of a barn, and it’s a beating to keep track of that many enemies. Being overwhelmed is overwhelming, and is only fun if someone else is running the bad guys.