I AM DOING SOMETHING HERE

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email: anthony@...


Making:
Movies. Music.

Printed out the demo dungeon tiles yesterday. I made them in Illustrator (learned a neat little trick to make water for the above tile), but I hope to enlist more prolific genius than my own for actual demo production.
Placing the tiles in a random dungeon configuration works really well and is a lot more enjoyable than I would have thought. I might run an actual full test game soon.

Printed out the demo dungeon tiles yesterday. I made them in Illustrator (learned a neat little trick to make water for the above tile), but I hope to enlist more prolific genius than my own for actual demo production.

Placing the tiles in a random dungeon configuration works really well and is a lot more enjoyable than I would have thought. I might run an actual full test game soon.

Yeah, I post a lot about games and gaming and game design and gamer culture, but I am also a musician. It makes my heart pound with as much (if not more) emotion to be behind a drum kit with a group of really invested musicians and communicate something to an audience. Not necessarily to melt their faces with my prodigious skills, but to make them feel something. If we are good and do our jobs, they feel the same thing we do, and what we feel is a lot like flying.

That said, this trailer makes my case for me. It’s not new, by a long shot, but it’s relevant. It makes me want to shout. I can talk about this all day, but I won’t.

The Shelves of the Real.

This is not me.

(This is not me.)

I showed the embryonic game to a friend last week. I think that might have been the first taste that keeps me coming back for more. As I explained the general mechanics to him, I saw understanding click in his eyes. To see another mind start working through a system of my own making was rather exhilarating. I still have a long way to go on this thing, but I now really can envision this one coming to some form of completion. Be that a really nice looking demo model that I cut entirely out of card stock or a published game sharing shelf space with the “Coiled All-Father” that is Magic: The Gathering, I can see this at least coming entirely out of my brain into concrete reality.

Hopefully, the sort of concrete that you build a house on, not the kind that bad men make boots out of.

I will be posting more of this concrete here soon.

If you’ve played, you understand.

“I went back to the kitchen yesterday to grab a drink, and hearing the rasp of tearing foil in the next room wandered in to determine its source. Kiko and Gabriel looked up from the table, then, Magic cards spread from hell to breakfast, starter boxes split with the fury of their opening, a mixture of guilt and fear percolating up their faces. They were orchestrating some kind of card draft, frenzied and immediate, like they were bagging a huge mountain of coke in some halogen flooded sub-basement.

I assumed the unmistakable eyebrow crinkle/lip configuration that was like, “Magic, guys? Seriously?”

But Magic it was. They started with Pokemon, ironically I think, moving on to harder stuff like the WoW TCG, ever skirting the form’s coiled All-Father. They are engaged in a perilous sort of business, here, but they’ll never know it; not ‘til ten years hence, looking into their own hollow eyes in the bathroom mirror, trying to scrub tiny flecks of foil which will not come off.”

Tycho - penny-arcade.com